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Age-Gating

Age-Gating

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This week we talk about lobbying, Steam, and adult-themed games.We also discuss cultural influence, extreme ideologies, and itch.io.Recommended Book: Limitarianism by Ingrid RobeynsTranscriptIn mid-July of 2025, Valve, the company behind the gaming platform Steam, announced that it was tightening its adult-only content guidelines, its not-safe-for-work content, basically, following pressure by the payment processing companies it works with.Its new policy even says that “content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers” is not allowed on Steam’s network, which in practice means these games will be more difficult to find and purchase, because of Steam’s prominence in the non-console gaming space.About a week later, the founder of Itch.io, another gaming marketplace that’s similar in some ways to Steam, as it allows creators to sell their games to folks who use the platform, but which is a bit smaller and more focused on indie games, said that itch.io would likewise be removing NSFW, adult-themed games from its catalog, due to concerns that the payment processors they work with have communicated to their company.In no uncertain terms, he said itch.io wouldn’t be able to operate without these payment processors, so they had to “prioritize our relationships with our payment partners and take immediate steps toward compliance.”The folks whose games were removed from itch.io as part of this purge were given no warning, and many critics of the decision have pointed to similarities between this gaming-world censorship, as they see it at least, and what happened back in 2018, when social platform Tumblr banned pornographic content, the company’s owner citing pressure from credit card companies as the rationale for that decision—a decision that led to a huge exodus of users from the platform and a whole lot of criticism from creators, users, and folks who keep tabs on censorship-related issues.There’s been a lot of the same in response to these moves by itch.io, Steam, and similar platforms which have recently decoupled themselves from certain types of adult content, and statements from these companies seems to be illustrative of what’s happening here: they’re completely reliant on these payment processing companies to exist, because without them they can’t easily accept money for what they’re selling. Thus, they’d better comply with what these companies tell them to do, or else.There have been claims from some folks who have watched this sort of purge occur in other corners of the web over the years that credit card companies are anti-porn and anti-anything-NSFW because the chargeback rate is huge in these spaces—something like 10-times the number of chargebacks, which is what happens when customers say they didn’t buy something, and in some cases then get their money back, after the fact, compared to the next-highest facet of the payment processing industry. And that’s both a pain and potentially expensive.Others have pointed out that these sorts of purges tend to be political in nature: the groups that push payment processors to adopt these stances are typically vehemently anti-porn, either ultra-conservative or radical-feminist in nature—two ideologies that are oppositional in many ways, but they loop back around when it comes to some topics and have similar, burn it all down ideas about adult content; we don’t approve, so let’s get rid of all this stuff that we don’t approve of by whatever means necessary.In most cases this means lobbying to get influence in various political spheres, including with politicians who control various governments’ relationships with these payment processors. If they can get the ear of those who make the rules to which these payment processors must adhere, they can then threaten the payment processors—who in many countries, though especially the United States, have pretty sweet deals that allow them to more or less collect a tax on every payment made for everything across every sector—saying, well, we can push our friends in the government to take those sweetheart deals away. So unless you want to suffer that consequence, push these customers of yours to take down this stuff we don’t like.What I’d like to talk about today are some similar and overlapping movements that are beginning to see censorship-related success across these and other aspects of the web, and the seeming purpose behind these pushes to censor and purge and create the apparatuses by which censorship and purges can be more thoroughly performed.—One of the big concerns about banning certain types of games is that games are just content, and if you’re able to find a reliable means of banning one type of content, you can then, in theory at least, using that same lever to ban other types of content, like books, articles, films, and so on. Some of the ...
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