Let's Know Things Podcast Por Colin Wright capa

Let's Know Things

Let's Know Things

De: Colin Wright
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Sobre este áudio

A calm, non-shouty, non-polemical, weekly news analysis podcast for folks of all stripes and leanings who want to know more about what's happening in the world around them. Hosted by analytic journalist Colin Wright since 2016.

letsknowthings.substack.comColin Wright
Política e Governo
Episódios
  • AI CapEx
    Aug 12 2025
    This week we talk about tech bubbles, building moats, and infrastructure investment.We also discuss capital expenditure, data centers, and employee compensation.Recommended Book: The Art of Gathering by Priya ParkerTranscriptMany technology booms have early periods in which innovators have a first-mover advantage, and a lot of what happens in their industry is informed by the decisions those innovators make.After that—depending on the technology, but this is common enough to be considered a trend—after that there tends to be a period of build-out and consolidation amongst the people and business entities that survived that initial, innovation-focused throw-down.In the context of personal computers, this moment saw computer-makers like Microsoft and Apple scramble to pivot from figuring out what an operating system should look like and whether or not to use mice to navigate user interfaces, to a period in which they were rushing to scale-up the manufacture of now-essential, but previously comparably rare components: suitable screens for their monitors, chips that could power their increasingly graphical machines, and the magnetic materials necessary to produce floppy disks and spindle-based hard drives.There’s an initial period in which new ideas and approaches provide these entities with a moat that protects them against competition, in other words, but then the game they’re playing changes, the rules are more fully understood and to some degree locked into place and agreed upon, and instead of competing for the biggest, most brazen new ideas, they lock onto one set of ideas that seemed to be the best of what’s available at that moment and build on those, iterating them at a regular cadence, but focusing especially on scaling them.So at this second stage, they’re investing in the ability to out-produce their competition in some way, so they can eventually bypass that competition and (they hope) safely increase their prices and make a profit, as opposed to just larger and larger revenues with equal or greater expenses, continuing to be reliant on investor injections of capital, rather than generating their own surplus returns.By many analysts’ and insiders’ estimates, we’ve just entered that second stage in the generative AI industry. That’s the sort of AI that generates text and images and code and such, and it’s increasingly becoming a sort of commodity, rather than a new, hot things that few companies can offer the market.What I’d like to talk about today are the increasingly massive financial figures associated with this industry’s shift to that second stage of development, and why some of those insiders and analysts are voicing fresh concerns that this could all lead to a bubble, and possibly an historically large one.—There are many ways we could measure the growth of the AI industry over the years.The US market size, for instance, which is a measure of the value of AI-oriented companies based on how much shares of their company cost or would cost on the open market, has ballooned from just over $100 billion in 2022 to an estimated $174 billion in 2025. That figure is expected to grow at a not quite 20% compound annual growth rate through 2034, which, if accurate, would put this market, in the US alone, at more than $850 billion.Another metric we might use is that of capital expenditure, or capex, in this corner of the tech industry, which refers to the amount of money AI companies are using to buy, upgrade, or maintain their long-term assets, like new computer chips or the data centers they fill with those chips.The seven most valuable US tech companies—Meta, Alphabet, Microsoft, Amazon, Apple, NVIDIA, and Broadcom (that last spot formerly held by Tesla, which was dropped from this designation in late-2024)—just those seven companies have spent $102.5 billion on capex this last financial quarter (and most of that was from just four of them, Meta, Alphabet, Microsoft, and Amazon, the remainder only spending something like $6.7 billion).That’s a staggering amount of money, and due to a recent drop in consumer demand—the money individual US citizens spend on things like food and clothes and smartphones and cars and all the other things people buy—AI-related capex, spending by these massive US tech companies, has added more to GDP growth than consumer spending for the past two quarters.All the things all the people in the US bought over the past two quarters did not cost as much, in aggregate, as what these companies spent during the same period, on new and existing assets. That’s pretty wild.And it’s the consequence, partly, of the shift in these companies’ focus from providing goods and services that relied heavily on people—salary and stock compensation, basically, which is not a capex expense, because its spent on employees, not stuff—to spending heavily on all that infrastructure that they believe will be required to help them compete with those ...
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    18 minutos
  • Dynamic Pricing
    Aug 5 2025
    This week we talk about surge pricing, Walmart, and the Robinson-Patman Act.We also discuss personal data, AC settings, and Delta’s earnings call.Recommended Book: How the World Became Rich by Mark Koyama and Jared RubinTranscriptThe US Robinson-Patman Act of 1936 is also called the Anti-Price Discrimination Act, and it was passed to make it illegal for a product supplier to charge different prices to different customers.So a company that makes candy bars wouldn’t be allowed to charge one price to most of their customers, all the smaller and mid-sized convenience stores and mom-and-pop grocery stores, for instance, and then a lower price to the big stores, the Walmarts and Amazons of the world.The concern was that these larger players, which at the time this law was passed were burgeoning grocery stores like A&P, would be able to achieve a monopolistic position in the market for these goods, these slightly lower prices giving them one more advantage over their smaller competitors.During the four decades or so of this Act’s enforcement, small grocery stores has prices that were, on average, about 1% higher than those offered by their large competitors, and the eight largest grocery store chains only captured about 25% of all grocery sales in the US—essentially every city and town of any size had at least one small grocery store, and most had several of them, during this period. It was a very competitive market.During the Reagan administration in the 80s, though, enforcement was abandoned, as the folks in charge of that enforcement were convinced this Act was holding back growth; they saw it as a handout to small businesses at the expense of big business, so while it technically remained on the books, they just stopped enforcing it, and the big businesses in these spaces got the message pretty quickly.Walmart was the first big business to really lean into the new powers afforded them by this fresh governmental stance, and that led to it becoming the country’s largest grocery store chain by 2001, and other big grocery brands, like Kroger and Safeway, began to do the same, consolidating all their buying so they could put in huge orders like Walmart was able to put in, and that allowed them to demand lower prices, which in turn allowed them to dramatically increase profits and gobble up their smaller competition.All of which led to the emergence of food deserts across the country, a term that was coined in 1995 to refer to areas where there are simply no grocery stores within a reasonable distance of relatively large populations of people, because smaller grocery stores can no longer compete, even when they’re the only player in town; folks have to travel to the larger chain stores, and have no real options closer to home, which can result in food precariousness, and situations in which the only nearby food options are unhealthy ones—the snacks at gas stations, for instance.This same general pattern played out across all retail spaces, including pharmacies and bookstores and athletic supply stores, and between 1982 and 2017, the total market share of independent retailers in the US dropped from 53% to 22%.Which in some ways is great at the federal level, as—and this is what the Reagan administration seemed to want, back in the 80s—big businesses can grow a lot faster and bigger than small businesses, and that can lead to outsized GDP numbers, and other such macro-scale figures.Unfortunately, while independent retailers tend to keep nearly half of the revenue they pull in within their local community, major chains only keep something like 14% in the local community—so the shift from independent to chain retailers has had a deleterious impact on communities across the US, in the sense of having less competition, having food and other sorts of product deserts, and in terms of tax revenues and overall economic wealth being sapped from these areas and moved to other places, creating some relatively few winners and a whole lot of losers, in the process.What I’d like to talk about today is another type of variable pricing, this one more directly aimed at consumers, and enabled, at least in its modern incarnation, by big data and the devices we use every day.—Dynamic pricing refers to changing the price of goods or services based on all sorts of variables.Demand or surge pricing, for instance, might see the price of a bus ticket or rideshare ride with Uber cost more during rush-hour, the idea being that there are only so many bus seats and only so many available rideshare rides to go around, and when everyone’s either trying to get to work or get home from work, there will be a lot more people wanting these finite number of seats and rides than there are seats and rides available.Upping the prices, then, is a means of determining who wants these things the most, because they’re willing to pay at times massively inflated prices for something that would cost far less in an hour or two, ...
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    17 minutos
  • Age-Gating
    Jul 29 2025
    This week we talk about lobbying, Steam, and adult-themed games.We also discuss cultural influence, extreme ideologies, and itch.io.Recommended Book: Limitarianism by Ingrid RobeynsTranscriptIn mid-July of 2025, Valve, the company behind the gaming platform Steam, announced that it was tightening its adult-only content guidelines, its not-safe-for-work content, basically, following pressure by the payment processing companies it works with.Its new policy even says that “content that may violate the rules and standards set forth by Steam’s payment processors and related card networks and banks, or internet network providers” is not allowed on Steam’s network, which in practice means these games will be more difficult to find and purchase, because of Steam’s prominence in the non-console gaming space.About a week later, the founder of Itch.io, another gaming marketplace that’s similar in some ways to Steam, as it allows creators to sell their games to folks who use the platform, but which is a bit smaller and more focused on indie games, said that itch.io would likewise be removing NSFW, adult-themed games from its catalog, due to concerns that the payment processors they work with have communicated to their company.In no uncertain terms, he said itch.io wouldn’t be able to operate without these payment processors, so they had to “prioritize our relationships with our payment partners and take immediate steps toward compliance.”The folks whose games were removed from itch.io as part of this purge were given no warning, and many critics of the decision have pointed to similarities between this gaming-world censorship, as they see it at least, and what happened back in 2018, when social platform Tumblr banned pornographic content, the company’s owner citing pressure from credit card companies as the rationale for that decision—a decision that led to a huge exodus of users from the platform and a whole lot of criticism from creators, users, and folks who keep tabs on censorship-related issues.There’s been a lot of the same in response to these moves by itch.io, Steam, and similar platforms which have recently decoupled themselves from certain types of adult content, and statements from these companies seems to be illustrative of what’s happening here: they’re completely reliant on these payment processing companies to exist, because without them they can’t easily accept money for what they’re selling. Thus, they’d better comply with what these companies tell them to do, or else.There have been claims from some folks who have watched this sort of purge occur in other corners of the web over the years that credit card companies are anti-porn and anti-anything-NSFW because the chargeback rate is huge in these spaces—something like 10-times the number of chargebacks, which is what happens when customers say they didn’t buy something, and in some cases then get their money back, after the fact, compared to the next-highest facet of the payment processing industry. And that’s both a pain and potentially expensive.Others have pointed out that these sorts of purges tend to be political in nature: the groups that push payment processors to adopt these stances are typically vehemently anti-porn, either ultra-conservative or radical-feminist in nature—two ideologies that are oppositional in many ways, but they loop back around when it comes to some topics and have similar, burn it all down ideas about adult content; we don’t approve, so let’s get rid of all this stuff that we don’t approve of by whatever means necessary.In most cases this means lobbying to get influence in various political spheres, including with politicians who control various governments’ relationships with these payment processors. If they can get the ear of those who make the rules to which these payment processors must adhere, they can then threaten the payment processors—who in many countries, though especially the United States, have pretty sweet deals that allow them to more or less collect a tax on every payment made for everything across every sector—saying, well, we can push our friends in the government to take those sweetheart deals away. So unless you want to suffer that consequence, push these customers of yours to take down this stuff we don’t like.What I’d like to talk about today are some similar and overlapping movements that are beginning to see censorship-related success across these and other aspects of the web, and the seeming purpose behind these pushes to censor and purge and create the apparatuses by which censorship and purges can be more thoroughly performed.—One of the big concerns about banning certain types of games is that games are just content, and if you’re able to find a reliable means of banning one type of content, you can then, in theory at least, using that same lever to ban other types of content, like books, articles, films, and so on. Some of the ...
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    16 minutos
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