My Perfect Console with Simon Parkin Podcast Por Simon Parkin capa

My Perfect Console with Simon Parkin

My Perfect Console with Simon Parkin

De: Simon Parkin
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In My Perfect Console, Simon Parkin, award-winning author video game critic for The Observer invites well-known guests from the worlds of gaming, film and television, music, comedy and more to pick the five video games they would like to immortalise on a fictional games machine. They discuss those five games in chronological order of release, interspersed with biographical chat about the guest’s life and career –– a lens that often leads to new and unexpected insights.


"Thoroughly modern and ahead of its time...a gift." - NEW YORK'S VULTURE

"Charming, insightful." -- THE GUARDIAN

TIME OUT'S 50 Best Podcasts

VULTURE's Best Podcast of the Year

Hosted on Acast. See acast.com/privacy for more information.

Simon Parkin
Ficção Científica
Episódios
  • Prokop Jirsa, lead designer (Kingdom Come: Deliverance 2).
    Feb 17 2026

    Prokop Jirsa is a Czech game designer whose work has helped redefine what historical realism can look like in a modern role-playing game. After completing his Master’s degree at the Prague University of Economics and Business, he joined Warhorse Studios as a designer on Kingdom Come: Deliverance.

    There, he helped shape the game’s uncompromising approach to first-person immersion, historically grounded combat, and player choice rooted in consequence rather than power fantasy. Following the success of the first game, he continued that work as Lead Designer on its sequel—expanding its systems, scope, and narrative ambition while holding fast to the studio’s commitment to authenticity and player agency.


    Across his career, his design philosophy has consistently favoured trust in the player, an approach that has earned Warhorse a devoted audience and a distinctive place in contemporary RPG design.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hora e 23 minutos
  • Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings)
    Feb 10 2026

    Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio Teknopilot, and in 2013 began a long-running project about the Lebensborn, children born to Norwegian mothers and Nazi soldiers during the Second World War.


    She co-produced the documentary Wars Don’t End, and in 2018 created the BAFTA-winning mobile game My Child Lebensborn. Last year she completed a PhD at The Norwegian Film School, where she examined the unconscious biases that shape our understanding of children born of war. Most recently, she released My Child: New Beginnings, a follow-up game that further expands this vital narrative through interactive storytelling.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hora e 14 minutos
  • Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).
    Feb 3 2026

    Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles.


    In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out.

    Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole


    Take the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025

    Hosted on Acast. See acast.com/privacy for more information.

    Exibir mais Exibir menos
    1 hora e 32 minutos
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